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AI Insights · Timothy · July 2021

Top 5 Celebrity Games on Android in the Middle East: Q2 2021

Explore the performance trends of the top celebrity-themed games on Android in the Middle East during Q2 2021, including download and revenue insights.

Top 5 Celebrity Games on Android in the Middle East: Q2 2021

During the second quarter of 2021, the top celebrity-themed games on the Android platform showcased varied performance trends across the Middle East. According to Sensor Tower, these games offered a mix of engaging content that captured the attention of users, translating into notable download figures and revenue streams.

Idle Streamer - Tuber game from Wazzapps Global Limited saw its weekly downloads begin at 30K in late March, gradually declining to about 3.9K by mid-June before bouncing back to 11K at the end of the quarter. Weekly revenue peaked at $181 in early April and fluctuated thereafter, closing the quarter at $32. The active user count started at 41.8K and decreased to 9.8K by mid-June, with a resurgence to 18.6K by the end of June.

Idle Streamer! by Moonee Publishing Ltd experienced a decline in weekly downloads from 4.8K at the beginning of Q2 to around 1.2K by the end of June. Revenue was minimal, peaking at $16 in mid-April. Active users showed a downward trend from 9.1K to 3.2K over the quarter.

In the case of Vlogger Go Viral: Tuber Life by Tapps Games, weekly downloads started at 3.2K, hitting a low of 1.2K mid-June, and then increased to 2.1K by the end of June. Revenue was sporadic, reaching $21 in late April. The active user base began at 9.9K, decreasing to 6K mid-quarter, and ended at 7.2K.

BTS WORLD by Netmarble showed stable performance with weekly downloads hovering around 800 to 900 throughout the quarter. Revenue varied, peaking at $711 in late June. Active users remained steady, fluctuating slightly around the 3K mark.

Lastly, Superstar Life by Nanobit had modest download numbers, starting at 571 and ending at 419. Revenue was mostly negligible, with minor peaks in late April and mid-June. The game maintained a consistent active user base, ranging from 542 at the quarter's start to 405 at its end.

For more detailed insights and data, visit Sensor Tower's platform for comprehensive app analytics.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021